Tarisland Paladin tank build – talents, rotation, and stats

Tarisland Paladin tank build – talents, rotation, and stats
Craig Robinson Updated on by

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When it comes to tanking in Tarisland, there is no better than the Paladin. This bastion of faith is a true bulwark against threats in raids and dungeons. The combination of incredible AOE damage, stong shielding mechanics and fantastic self-healing makes the Paladin a perfectly strong tank for all content. If you want a Paladin Tank build in Tarisland, then we go into detail on rotations, talents for raiding and dungeons, inscribed stone runes, and more.

Hint, we think the Paladin Tank is the best tank for dungeons and raiding. You can see why in our Tarisland Tier List. Don’t forget to redeem some Tarisland promo codes to get yourself some extra silver if you want to make this class your main.

Skills and rotation

The Guard Paladin is a fairly simple build to understand. Your first skill, Holy Hammer deals damage and buffs your Glancing effect, which reduces the damage you take when you are hit directly. Your second skill can either be Holy Shield Bash or Holy Sword. Both deal damage, with Holy Shield helping to generate more Aegis, while Holy Sword is a strong spot healing spell when you’re losing health fast. Flying Shield is your main class mechanic that deals lots of damage, and provides a large shielding effect to your character. The fourth skill is Holy Fire, which is a passive aura that burns targets for damage while active. Your 5th skill is a defensive cooldown called Holy Regen known for recovering a sizable amount of HP on the spot. As for your 6th skill, this is a huge defensive buff called Ardent Guardian, with talents that enable it to cheat death if you set it up that way. As for the class mechanic, you passively fill the bar, and when it caps out, your next Flying SHield will proc it, granting you a bucket tonne more Glancing effect.

Depending on which talents you select for your second skill, your build will look largely different. Here’s a quick summary of your rotation for each talent build we’ll cover later.

Paladin Holy Shield Bash Build

Holy Shield Build is a build that focuses more on AOE, building damage mitigation, and generating aegis via SHield Bash. This is a common build you can run for dungeons or off-tanking, as it enables you to deal lots of AOE damage, and absorb a lot of damage very easily. Here’s a summary of the rotation and skill below.

  • Holy Hammer > Holy Fire> Flying SHield> Holy Shield Bash

Holy Hammer buffs your Glanicg, so you always open with the skill and maintain that glancing buff. From there, you press Hly Fire, as its passive damage. With the right talents, you’ll get further buffs to Flying Shield to hit multiple targets. You then Flying Shield to generate a huge shield for add packs, along with a stronger single target shield. Holy Shield Bash, you press once enemies are now nicely grouped up via your Holy Fire and Flyting shield for the most damage effect it can deal in its 4-meter AOE effect. Not to mention more Aegis regeneration if you hit at least 3 targets. This is the prime way to play Dungeons and use your talent set up correctly.

In terms of CDs, use Holy Regen for emergency spot healing after mechanics. You can also use Ardent Guardian for pre-mitigating lots of damage from a high-hitting boss mechanic, or from lots of mobs all at once.

Paladin Holy Sword Build

The Holy Sword build is a playstyle all about tanking bosses. You’ll do a lot more healing through this build, via Holy Sword HP recovery buffs, alongside buffing Holy Regen. You can find more about the rotation and an explanation of skills below.

  • Holy Hammer > Holy Sword > Flying Shield> Holy Fire.

The Holy Sword build offers players a strong single-target tanking experience. You start with Holy Hammer for the Glancing buff, then follow it with a Holy Sword attack. This will heal you for a moderate amount of health, negating any first contact damage you took. It also empowers your next Flying Shield to do more damage and shielding to mitigate further damage to come. You then Holy Fire on cooldown for passive damage. The other benefit of using Holy Fire before Flying Shield is that there’s a chance when hit directly without a shield effect from Flying Shield to gain Aegis.

If you need enemy spot healing, use Holy Fire for big HP restoration, and your next three Holy Hammers will also spot heal you for 80% of the damage it deals. Ardent Guardian is your major panic button if you’re taking huge damage from an upcoming mechanic or need to cheat death.

Inscribed Stone effect can also be used on cooldown.

A Paladin with a shield and hammer, guarded by a magical shield protecting itself.
All Tarisland Paladin tank builds offer fantastic health regen and shield generation. Image via VideoGamer / Tarisland.

Talents

There are two different talent builds you can run, One is dedicated to tanking raid content, especially the likes of challenging and elite raids. The other is more focused on dungeon runs, giving you more defensiveness and damage options against packs of enemies, alongside enough survivability to support yourself through boss mechanics in dungeons. You can also use the dungeon talents build if you’re off tanking, such as through add phases of raids, such as the Centaur and Harpy phase of the Shadow Witch raid, for example.

Raid talents

The raid talents are designed to assist players with a more direct main tanking role. You’ll find you generate more healing for this effect, with improvements to Holy Regen and Holty Swords’ healing effects. You’ll find that this should make you perfect for main tanking bosses, burst healing yourself for any huge damage spikes that come your way. This gives more time for the healers to top you up, or do party-wide healing.

  • Divine Body x3 – Your Stamina is increase by 9%, and your Physical DEF is increased by 30%.
  • Holy Hammer x3 – Holy Hammer deals 15% more base damage and grants a 7.5% higher glancing chance.
  • Mental Focus x3 – Your base Glancing Rate increased by 3%.
  • Thermal Recovery x1 – If you are not shielded by Flying Shield, and receive direct damage with no glancing, there is a 33% chance to grant you 10 Aegis energy.
  • Sword Shield x2 – The base cooldown for Holy Sword is reduced by 2 seconds, and when it lands a hit, it makes your next Flying Shield absorb 20% more DMG. the DMG absorbing bonus granted by the bounce effect returning is unaffected.
  • Flying Shield+ x3 – Flying Shield deals 15% more base damage and its shield absorbs 45% more DMG.
  • Holy Regen+ x2 – Holy Regen heals 20% more, and its base cooldown is reduced by 20 seconds.
  • Divine Seal x3 – Holy Sword deals 15% more base damage. For the next 10 seconds after it hits, you recover 1.5% HP whenever you cast Holy Hammer or Flying Shield.
  • Divine Echo x2 – After casting Holy Regen, your next 3 Holy Hammer recovers HP equal to 80% of DMG.
  • Aegis+ x3 Every time Aegis becomes active, there is a 100% chance for you to be enhanced, which increases both your Glancing Chance and Glancing Effect by 20% in Aegis status.
  • Ardent Guardian+ x2 – Ardent Guardian now makes you take 10% less damage, with glancing effect increased by 10%.
  • Eternal Passion x2 – While Ardewnt Guardian is active, every time you take a lethal attack, there is a 100% chance to prevent you from death and restore 25% HP. if Ardent Guardian ends without triggering, it will immediately reduce the remaining cooldown of Ardent Guardian by 40 seconds. This effect can only be triggered once during each Guardian cooldown
  • Heart of Fire x1 – When you take Physical DMG, you have a 10% chance to reduce the Physical DMG you take by 6% for the next 10 seconds.

Dungeon Talents

The dungeon talents are designed more to aid you with damage mitigation alongside helping your group deal more damage in AOE packs. Paladins have notoriously good AOE regardless of DPS or tank spec, so this helps for challenge dungeon groups pushing those challenges with guilds for cheevos. You’ll see this reflected with the Holy Fire aorta buffs, more Fling Shield AOE attacks and more damage mitigation. For single target, you’ll have more buffs to your cooldowns to help you with spot tanking and better glancing effects via the Shield Bash Aegis generation to help with more direct damage mitigation

  • Divine Body x3 – Stamina increased by 9% and your Physical DEF is increased by 30%.
  • Holy Hammer x3 – Holy Hammer deals 15% more base damage and grants a 7.5% higher glancing chance.
  • Mental Focus x3 – Your base Glancing Rate increased by 3%.
  • Returning Shield x3 – While Holy Fire is active, your Flying SHield bounced to up to 3 more targets upon impact. With every bounce, your shield gains + 10% shielding.
  • Holy Fire+ x3 – Holy Fire deals 5% more base DMG.
  • Holy Shield Bash x1 – Obtain Holy Shield Bash, which replaces Holy Sword.
  • Fast Recharge x3 – Casting Holy Shield Bash gives you 9 Aegis Energy. If it hits at least 3 targets, it also grants 1 more Aegis Energy.
  • Guardian Shield x2 – the additional effect of Holy Shield bash lasts longer. While active, you take 6% less DMG.
  • Flying Shield+ x3 – Flying Shield deals 15% more DMG and its shield absorbs 45% more DMG.
  • Aegis+ x3 – Every time Aegis becomes active, there is a 100% chance for it to become enhanced. This increases your Glancing CHance and Glancing Effect by 20% during Aegis status.
  • Ardent Guardian+ x2 – Arden Guardian now make you take 10% less DMG, with the glancing effect increased to 10%.
  • Eternal Passion x2 – 100% chance to prevent you from death when Ardent Guardian as active. This effect restored you to 25% HP. If Ardent Guardian ends without triggering the cheat death effect, Ardent Guardian goes on a 20-second CD. The effect can only trigger once per cast.
  • Shield of Ardor x1 – Holy Shield Bash deals 5% more DMG. Each time you cast this skill, the remaining cooldown of Aredent Guardian is lowered by 0.5 seconds, and the effect of Aredent Guardian is increased by 0.5 if the buff is already active.
A look at some of the emblem runes you cna slot in that are great for Pladin tanks in Tarisland.
The Barrier guard adds even more shielding to Tarisland’s Paladin Tank, making it even more durable for raids and dungeons. Image via VideoGamer / Tarisland.

Tank stats and attributes

For the most part, your stat priority is as follows:

  • Glancing
  • CDR
  • Omni
  • Stamina

Glancing is an important stat as it reduces the total damage you take from attacks. It also works with Fast Backtrack, which reduces the cooldown for Holy Regen by 2 seconds. You can trigger the effect every second. The more glancing you get, the more your dodge chance increases too, making you even harder to hit. Ideally, you want to aim for around 35% glancing, as the Paladin has tonnes of shielding effects anyway. This gives you around a 6% dodge chance increase, alongside a bucket of glancing chances and damage reduction anyway.

Next on the list is Cooldown. It’s important to get cooldown because you are heavily reliant on using Holy Sword / Holy Shield Bash, Flying SHield and your two defensive skills. It also has an effect on the core passive talent, Weapon Combo. When hits a target, there’s a chance to refresh Flying SHield. When you reach the 10%,19% and 26% cooldown meters, you get a flat cooldown reduction target at Flying Shield. This is a very important stat to farm so you can easily cast many Flying Shields, which means a lot of spot shielding either Paladin tank build you go. Focus on Cooldown after your 34% GLancing target.

Omni is the next best stat. For tanks, this focus on a flat amount of damage that is taken off from you. It also scales with the Inquisition core passive. Holy Hammer has a chance to grant you 10 AEegis Energy. Not to mention Holy Hammer will reduce the damage a target deals to you. This is much stronger for boss tanking, once again showing how good Paladins are for main tanking roles. Passively increase this to 65 when possible to get the 1% damage reduction buff. You’ll need much better gear unlocks in future content if you want to hit the 11.4 or 16% threshold, or do a lot of IMnoi gear u[pgrading to get to those points, so don’t sweat too much about it.

After that, you want Stamina for more health and health regen. Resilience is also a nice passive stat for reducing how much you take from enemy cit or combo effects. It’s more for PvP tanking though, so don’t worry too much about it.

Inscribed Stone

As for Inscribed Stone, run the recommended route so far, and when you get EMblem rune slots, you’re ideal slots are:

  • Intertwined fates – increases atk and def cycling through them every 15 seconds.
  • Tribal Ode -main stat and stamina buffs.
  • Barrierguard – big damage mitigation rune for bonus shielding.
  • High Energy Potion – Increases the glancing effect.
  • Challenger’s Decision – Recovers HP when using ultimate skills base on ATK percentage. Also aids with Inscribed stone energy regeneration for more Flying Shield benefits.

These all passively increase your defence and attack, and grant bonuses to your role, such as damage reduction.