Tarisland Phantom Necro DPS build – Talents rotation & stats

Tarisland Phantom Necro DPS build – Talents rotation & stats
Craig Robinson Updated on by

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The Phantom Necromancer is a class in Trisland with a very strong healing specialisation. However, if you’re looking to play some DPS content with the class, then its DPS spec, while being off-meta, can deal some serious firepower against bosses and APE packs. We’ll give you a rundown of a Phantom Necromancer DPS build, featuring talents, rotation breakdown, and stats to get the most out of this spec. You’ll find that the AOE damage of the Phantom necro is very good, with decent single-target. It makes it okay on our Tarisland Tier List for PvE.

Phantom Necromancer DPS Build Rundown

For the most part, the Phantom Necro DPS build is a mixture of a combo playstyle and a priority playstyle. For the most part, the playstyle requires players to funnel Souls into their class meter. These Souls are then used to fund their abilities. The main spell that requires funding is your third skill, “Bone Spirit.” If you have Souls spare, you’ll summon a Spectral to aid you in combat. If you have fewer than 5 Souls or an active Spectral out, you’ll instead fire bolts that deal sizable damage, costing 1 Soul each. Meanwhile, your AOE spell, “Soul Elegy,” can also cost 1 Soul to use.

In terms of generating Souls, you’re reliant on two spells. The main spell is your second spell, “Soultrap,” while your cooldown spell is your fourth skill, “Shadow Blade.” Soultap has two charges and generates three Souls over its channelled duration. Meanwhile, Shadow Blade is a cooldown that gives you five Souls. In the meantime, you’re using your filler, Soul Arrow, for passive damage, which may sometimes generate Souls, depending on talent setup or via the Inscribed Stone skill.

As for the class cooldowns, you have your 6th skill, “Soulburst.” This spell increases your ATK damage and can buff Soul Arrow+ if you talent into it. It costs 1 Soul to cast. Further talents make this spell much more important later in your build.

The Necromancer summons spirits to  aid them in combat.
The Necromancer’s skills require spending souls to summon spirits, and consume for big damage spells. Image via Tarisland / Tencent.

Phantom Necromancer DPS Rotations

In the early game and towards the late game, you will have a very different rotation. In the early game, you’re largely using the following rotation:

  • Soultrap x2
  • Spectral
  • Bone Spirit, Soul Arrow filler
  • Either stack Souls for Spectral refresh or spend on Bone Spirit, whichever has more priority.

Or if you have Phantom Blade up for your opener

  • Shadow Blade
  • Spectral
  • Soultrap x2
  • Bone Spirit
  • Soul Arrow until Soultrap
  • Spend Souls on either new Spectral or continue to spam Bone Spirit, depending on the duration of the Spectral.

When you start getting talents, you will start changing your rotation, such as the Soul Pact talent. When you get this, your rotation will change to something like this for an opener:

End Game Rotation

  • Soultrap
  • Bone Spirit x3
  • Shadow Blade
  • Soul Arrow
  • Spectral
  • Bone Spirit
  • Soultrap
  • Soulburst
  • Bone Spirit x3
  • Save for the next Spectral and fill with Soul Arrow during downtime.
  • Repeat

The reason for the build change is that you get buffs for your Spectral by using Bone Spirit beforehand a few times. So, you have a minigame of making sure you can cast Bone Spirit three times before you next save up for Spectral. It’s why you open with stacking Bone Spirit, so then you can spawn an improved Spectral early into your rotation. From there, you use your other spells as normal, fish for combos and other procs for better damage, all the while building and generating your next Spectral.

Phantom Necromancer DPS Talents

The talent system will evolve your rotation over time, allowing the Phantom Necro to improve its combo damage, get more combos, and, in general, be much more of a single target and AOE menace in fights. The general evolution of the Necro talent tree is not a stark contrast from its early levels, meaning the class is fairly easy to pick up and adapt over time.

  • Shadowmist x3 – Each combo increases your ATK by 3.6% for 8 seconds.
  • Domination x3 – Your combo rate is increased by 3%.
  • Soul Reap x2 – After casting Shadow Blade, there is a 100% chance your next Soul Arrow damage is increased by 120% and grants 1 extra Soul.
  • Tomb Finale x3 – After casting Soultrap, you have a chance for the next Soul Elegy to not consume Soul Energy. Instead, you gain +1 Soul Energy.
  • Soul Pact x2 – Every time Bone Spirit is cast, increase the duration of your next Spectral, stacking up to three times.
  • Refined Soul Arrow x2 – Soul Arrow deals 6.5% more DMG and Soul Arrow+ deals 6.5% more DMG.
  • Shadow Blade+ x2 – Shadow Blade deals 15% more DMG and your combo DMG is increased after Shadow Blade is cast for a duration.
  • Umbraflood x3 – For every 15 Souls consumed, increase your combo damage for a duration.
  • Soultrap+ x3 – Soultrap damage is increased and reduces its channel time.
  • Bonetemper x3 – Bone Spirit deals more DMG and you get more ATK for your Spectral.
  • Soulburst+ x2 – Soulburst ATK buff and duration are increased.
  • Soul Reaper x2 – Soulburst reduces the remaining cooldown for Shadow Blade.
  • Absorb x3 – Every time Soultrap deals a combo, there is a chance of reducing its remaining cooldown.
A menu of the Inscribed Stone tree for the Necromancer.
The ATK buffs from certain runes help the necro with its various TK buffs, other emblems, and its buffed spirits. Image via VideoGamer / Tarisland.

Phantom Necromancer Stats and Inscribed Stone

  • Combo
  • Cooldown
  • Omni
  • Int
  • Hit
  • Focus
  • Crit
  • Stamina

Combo is the primary stat for Phantom Necro DPS players. Combo has synergy with all of your spells, making it handy. In addition, you get the Core passive synergy. When you land combos with Soul Arrow, there’s a chance that you get stacks of Soul Arrow+. Casting Soul Arrow+ gives you extra chances to gain Soul Energy. The combo chance increases the chance of getting Soul Energy. Ideally, aim for around 24% Combo while in Season 0. Any more is nice, but it can be hard to do with the current gearing availability.

The next most important stat is cooldown. Cooldown is important because it gives more opportunities to reset Soultrap cooldowns when using Shadow Blade. It means more opportunities to get more Souls and thus spend more Souls for your combo-improving talents. More so, when you get CDR thresholds of 10%, you can get an increased number of attacks from Spectral. This is where a sizeable chunk of your DPS comes from, especially with the Spectral damage buffs from Bone Spirit. Aim to get 10% CDR at a minimum, with your next break points at 19% and 26%.

The next most important stat is Omni. Soultrap deals more damage based on your Omni percentage. In addition, when you reach the 6% Omni breakpoint, your next Soultrap increases your direct damage for the next three items. This is important for your Bone Spirit DPS improvements during your filler rotation. You can achieve 6% Omni via the Inscribed Stone tree, alongside upgrading your gear via the Omni selection options. But, this is all rather late-game build pathing and resource-intensive behaviour.

After that, get Intellect passively. Also, keep an eye on your hit rating for elite dungeons, arcane floors, and raid requirements. You’ll find Hit is earned via your bracer item slot, alongside red gem slots. Keep an eye on them to ensure you get the hit rating you need to hit the target most of the time. Focus is something you’ll passively get largely from runes and the Inscribed Stone tree. This doesn’t matter as much early, but reducing boss defence is handy for helping to push up your max DPS over a long period of time.

Inscribed Stone Emblems

In terms of the inscribed stone strategy, we recommend going for the recommended route setting for now. This gives you mainly combo, with some cooldown and Omni on the side, it also gives you the easiest path towards the emblem slots too.

When you get emblems we recommend the following:

  • Warlike Surge – more Focus to ignore enemy defence = more damage.
  • Sprawl – Chance to apply a DoT to the target that stacks.
  • Tribal Ode – Combo of defensiveness and main stat for combo improvements.
  • Burst – Stacks to 23 times for a large burst hit for your ATK. See your ATK modifiers via spells, Tribal Ode and talents that grant ATK after combos. You’ll get good value out of this one.
  • Intertwined Fates – Good chance to get passive ATK and defensiveness. More defensiveness means better PvP and harder content survivability, alongside more ATK for better scaling with spells, and other runes, and more flat buffs come from your combo talents, so all in all these scale rather well with everything.

These emblems will assist with passive DPS increases for the most part, of have synergy with other buffs you have. If you need more defensiveness if you’re pushing harder content, then look for the Potion related rune, or some other passive one. It’s likely not a problem considering you’re likely not competing in competitive raiding guilds as Phantom Necro, but for Pugs, you’ll be fine with a full damage loadout.